New weapons include the LSR44, a recoil-free, hybrid assault/charge sniper rifle that functions much like a miniaturized rail-gun, and the OWL, an advanced hovering attack drone (used by the Shadow Marshals) that can attack/stun when it is adjacent to an adversary, as well as deploy an instant zip line, protect the player from enemy fire with an energy shield, and hack/scan terminals and enemy alarms to prevent reinforcements from arriving. Staple weapons such as the M82 Assault Rifle, stA-52 Assault Rifle, and stA-18 pistol return from the earlier Killzone games, albeit in new forms and variations. Like its predecessors, Shadow Fall is a first-person shooter in a science fiction setting. As of January 2014, the game has sold over 2.1 million copies, making it the first PlayStation 4 game to surpass the million copy mark and one of the best-selling PlayStation 4 games. Critics also criticized the title's lack of innovation as one of the first eighth generation games. The game received mixed reception overall it received praise for its visuals and multiplayer modes, while criticism was directed towards the game's single-player mode and several gameplay features, although several critics appreciated the game's attempt to change direction from its predecessors, as well as its more open-ended level design. The game also introduced a new proprietary in-house game engine called Decima. The single-player campaign is more open-ended and stealth-based than its predecessors, and the multiplayer modes feature new customization options for weapons. Taking place 30 years after the events of Killzone 3, Shadow Fall follows a new set of characters, putting players in the role of Lucas Kellan, a "Shadow Marshal", who is investigating a rising threat in the continuing war between Vekta and the Helghast.Īs the first game in the series made for Sony's next-gen console, Killzone Shadow Fall received a number of changes to the series formula. Killzone Shadow Fall was released on 15 November 2013 as a launch title for the PlayStation 4 in North America and 29 November 2013 in Europe. It is the sixth game of the Killzone series and the fourth game of the series for home consoles. GameSpot will be in attendance at the show.įor more on Killzone: Shadow Fall, check out GameSpot's review.Killzone Shadow Fall is a 2013 first-person shooter video game developed by Guerrilla Games and published by Sony Computer Entertainment for the PlayStation 4. Guerrilla Games will also discuss the game's rendering techniques-including temporal reprojection-during the Game Developers Conference later this month. If you're interested in the technical minutiae of the technology and techniques behind Killzone: Shadow Fall, be sure to read Torkan's full blog post. He said Guerrilla Games will "do our best" to be more precise with its use of language in the future when addressing its development techniques. Torkan said Guerrilla Games is aware of the community's "degree of investment" on this matter and that the conventional terminology may be "too vague" to effectively explain what's actually happening under the hood. The technique used in Killzone: Shadow Fall goes further and reconstructs half of the pixels from past frames." This is generally still called native 1080p. Most games render particles and ambient occlusion at a lower resolution, while some games even do all lighting at a lower resolution. "Games often employ different resolutions in different parts of their rendering pipeline. "If native means that every part of the pipeline is 1080p then this technique is not native," producer Poria Torkan said. Guerrilla Games explained today that it uses a technique called "temporal reprojection" to combine pixels and motion vectors from multiple lower-resolution frames as a means to reconstruct a full 1080p image. Some fans were miffed by this report, saying Guerrilla Games and Sony hoodwinked them. The blog post comes, ostensibly, in reaction to a Eurogamer report that found that the Killzone: Shadow Fall multiplayer mode opted for a 960x1080 framebuffer as a means to achieve 60fps. ![]() Killzone: Shadow Fall developer Guerrilla Games has responded to debate over the game's native resolution and frame-rate, confirming in a blog post today that the game does in fact run natively in 1080p at 60fps for both single- and multiplayer.
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